Piksel Proposals Processor, Piksel09

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noish_VS_automata
oscar martin correa

##manager.scheduler.building##: Bergen Kunstmuseum/TÃ¥rnsalen
##manager.scheduler.room##: TÃ¥rnsalen
Date: 21-11-2009 21:00 – 21:30
Last modified: 2009-11-07

Abstract


 ((noish~)) is a sound art project from Oscar Martin. Experimental sound
work place somewhere between Concrete Music and Post-digital Error
Aesthetics. The daily reality and his peripheries are the basic material
that I do mutate and deconstruct through the possibilities of the digital
code and sometime his errors, generating new units of sensation, with which I build autonomous sound universes. Imaginaries spaces to try open new ways for active hearing and to expand other sensibility to perceive the sound phenomenon.


 About the software for the process of deconstruccion and mutation of the
input sources ((analogic and digital fields recordings)) i use Pure DAta
patches and techniques like granular synthesis, weilets and fourier
resynthesis. And other audio tools like audacity and ardour from Ubuntu
Studio. After this process we obtain “blocks of sonorous expression” of
dimensions and changeable heterogeneity, which already don not refer to a reality but which have entity by themself. With these blocks the piece was created.

 

noish_VS_automata  twoLaptop improvisation 35 minutes

 

Automata_v000 ((generative Sound Machine))
 Is a software programmed in Pure Data for generating real-time sound compositions. It creates
compositions from 7 small sound seeds (samples of 5-15 seconds) with which it generates 7 files of
1 min, to be with those who play after, transforming and mixing them iteratively in a mechanical
evolution, growth and deterioration. Its based on the Fractal model and somehow with more conceptual
distance also inspired by the work of Alvin Lucier "I'm sitting in a room" 1969.


The basic structure consists of two modules:
modulo_A: It is responsible for converting the 7 samples inputs in 7 files of a minute, processing them
using granular synthesis and random values of it. Each of these output files contain audio material
from two of the 7 possible input files and audio material which would get a new hybrid character....

modulo_B: moduloA resulting files would become the group of inputs of the second module. The
inputs will be distributed between 7 players randomily modulated by "Markov chains"
will be juxtaposed in time, generating a sound mix. This mix will be recorded in a file that will
become part of the group of inputs for the next "iteration", sending out one of the previous generation.
This process will be repeated, each time with more extensive file generations until our hard drive
will be unable to store anything else...

extra processing: also in every “iteration” , the players change the reproduction speed, modifying
the pitch and the duration of audio files.  Every player is assigned every time to one of the 5
possible effects belonging to the module .

FX >>>>> 1:::freeverb 2:::rbpq2 3:::apdist 4:::glich_comb_res 5:::bitcrusher+fiboverb

      All of this does not chase to carry out strictly fractal music, but born of an interest to know
and experiment with these math-concepts and strategies looking for a kind of organic
unpredictability, nocontrol and chaos with which creatively play during the live performance.

 

  + info + audio + code   http://noconventions.mobi/noish/


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