First night of performances at Landmark.To begin a tour through analogic "old" instruments, like record players and
radios, used as input, raw data to be transformed in digital audio and video. High volumes, abstract images and noisez out of beat, with a flavour of interference from real 'television' life.
ap02/gdapp -Martin Howse & Jonathan Kemp
After that a 3d realtime audiovisual expression, Fijuu, by Julian Oliver aka delire and Steven Pickles aka pix. Abstracts spaces and multidimensional visions generating sound. Fijuu is a 3D, audio/visual performance game engine that dynamically manipulate 3D instruments with PlayStation2-style gamepads to make improvised music. Fijuu is built ontop of the open source game engine 'Nebula' and runs on Linux. Kentaro Fukuchi let us remember that performing means entertainment. And we had a lot of fun. He has been playing with a laser light, capturing the screen with a webcam. The signal, after passing through
a traker he wrote, was reprojected by the beamer. Simple abstracts signes talking about the power of electronics and software environments, reproducing reality in a mirror, sophisticated and approximated at the same time. Because aberration is part of the game,generating life in simulated domains. Kentaro was watching us, his eyes appared on the screen, moving around the role of witness and spectator, as usual in fine contemporary visual art. Good presence on stage, a computer geek can be a showman :)) RESPECT! Last attraction of the night was an audiovisual performance by Antti Silvast (Pseudotoad Laboratories,Helsinki) and Teemu Kivikangas (Amfibio). Part real time rendered, part video... part contingent, part predetermined; part indifferent, part reactive!
Long iive the demo scene. |