|

|
| PikselBent |
| Robot Store |
15 november - 17 november |
Opening Thursday 15th November 12:00 |
|
| Circuitbended Works |
| by Casperelectronics (US) Audun
Eriksen (NO) Gijs Gieskes (NL) |
| Circuit
bending is the creative short-circuiting of low voltage,
battery-powered electronic audio devices such as guitar effects,
children's toys and small synthesizers to create new musical
instruments and sound generators. Emphasizing spontaneity and
randomness, the techniques of circuit bending have been commonly
associated with noise music, though many more conventional contemporary
musicians and musical groups have been known to experiment with
"bent" instruments. |
| This event takes place at Robot
Butikken , Skostredet 16, Bergen |
|
 |
| Following this exhibition will be
the BENTNIGHT with concerts at Teknikerkroen kl. 21:00 (see live events) |
|
|
|
| Fun House |
| Galleri 3,14 - Kulturhuset USF - Lydgalleriet |
| 16 November - 16 December |
| Opening Friday 16th November 19:00 Galleri 3,14 |
| |
|
| Galleri 3,14 |
|
|
| VOICE 2.0 |
| by Paul
Magee (UK) |
| Voice analyses English
texts and calculates the overall probabilty of each phonetic
being spoken. Using the proximity probability tables,
it then rearranges the phonetics in that sentence into more
comfortable positions. It speaks the sentence again. It does
this until it gets bored and then generates a completely new
sentence. |
|
|
|
|
| WAVES |
| by Daniel P. Jimenez (ES) |
| The installation uses a long piece
of rope to make a 3-D representation of a group of waves floating
on the space. These waves generate sound because of the physics
of movement, so sound and images are linked, making only
one shape: the rope which creates the volume, creates simultaneously
the sound when the rope cut the air. |
|
|
|
| MOBISPHERES |
| by N_DREW (US) |
Mobispheres is an installation comprised
of a group of six custom designed mobile, hand-held audio-visual
instruments, as well as ten sound reactive light spheres.
Viewer/participants can improvise together and explore the sounds
and lights of the spheres in a gallery environment. The Mobispheres
light up and produce noisy tones controlled by knobs. They are
also light sensitive via a photo-resister. |
| |
|
|
|
| The Analog Color Field Comp |
| by Gregory Shakar (US) |
| interactive video and sound installation that makes
both minimal and maximal use of computer monitors. By reducing the content of its audiovisual renderings
to solid colors and pure tones, the device offers relief from
the myriad of visual, sonic and operational conventions traditionally
associated with computer displays. Each unit provides controls
for users to adjust its hues, pitches and rhythms. The audience
is offered a renewed ability to determine what they see and
hear. |
|
|
|
| GROW |
| by Christian Gutzer (AT) |
| Under normal conditions a plant
grows, if it is phototrophic, always to the source of light
and away from the earth gravitation."Grow"
is a project that deals with the plant/machine conception. A
machine that is controlled by a special algorythm, changes the
position of the plant relatively to a static light source. This
determinates the direction of growth. Thus unnatural forms are
created and the algorythm becomes manifest in the form of the
plant. |
|
|
|
|
| BACTERIAL ORCHESTRA |
| by Olle Corneer, Martin Lubcke & Christian Horgren (SE) |
Bacterial Orchestra
is a self-organizing evolutionary musical organism. It consists
of several audio cells.If you happen to be in the same
room as Bacterial Orchestra - interact with it. Listen to it’s
reactions. The cells communicate with each other, as well as
the sound environment they’re placed in.
|
|
|
|
|
| SALTO MORTALE |
| by Ralph Kistler (DE/ES) |
| This video installation
is possible by combining video projection with physical computing.
The projected image will be divided in five parts. The light spots
in the video are responsible for controlling the movements of
the mirrors and synchronizing the movement of the (virtual)
video-image and the (real) mirrors |
|
|
|
|
| KNIFE.HAND.CHOP.BOT |
| by Emanuel Andel (AT)and
Christian Guetzer (AT) |
The Robot is equipped
with a knife that the Machine uses to s(t)imulate the test of
courage. The User puts his/her hand into the Machine and starts the knife
game at the push of a button. The knife starts to hit the space
between the fingers, first slowly then continually getting faster.
The Machine knows where to chop by receiving signals of a sensor
that guides the knife to the place between the fingers.
|
|
|
|
|
| AROUGATE |
| by Julien Ottavi (FR) and Dominique Leroy (FR) |
| Arougate is an installation
that involves the environnement of the space he is invited to
hunt in. Arougate is a digital beast who hunts information,
tracks it, feeds on it, and generally reacts to it. Arougate
behaves like a wolf when he eats his preys ; no one can disturb
him without consequence. |
|
|
|
|
| > at Kulturhuset USF |
| POLTERGEIST |
| by Tim Vets (BE) and Erki De Vries (BE) |
| The installation consists of several identical units, each holding
an electromagnet used as a hammer that hits the surface it is
placed upon. The noises that are generated by hitting the surface are
the reflection of rhythmical principles and algorhythms generated
by the program controlling the units. |
|
|
|
| > at Lydgalleriet |
| EFFONDREMENTS / CRASH |
| by Jean-Pierre Gauthier (CA) |
| A kinetic installation where household objects or common objects are cut-up in parts or simply pulled by strings in order to be re-articulated and put in motion in a unpredictable way. Via a network of strings and motors they dance freely like puppet strings or animal on leash, rising gracefully in the air or struglling to lift up, they inevitably crash slowly or brutally on the floor. |
|
|
|
| > at Lydgalleriet |
| FLAG |
| by Sofian Audry (CA) |
| Flag is an installation that explores the concepts of choice, interpretation and identity. The spectator is invited to pick symbols of his choice and to display them under the gaze of an active screen. The environment reacts by entering into an immersive narrative where surprise, judgment and acceptance are set into motion. |
|
|
|
| |
|
|