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PikselBent
Robot Store
15 november - 17 november
Opening Thursday 15th November 12:00
casperelectronix
http://www.casperelectronics.com/
http://www.bek.no/~audun/
http://gieskes.nl/circuitbending/
Circuitbended Works
by Casperelectronics (US) Audun Eriksen (NO) Gijs Gieskes (NL)
Circuit bending is the creative short-circuiting of low voltage, battery-powered electronic audio devices such as guitar effects, children's toys and small synthesizers to create new musical instruments and sound generators. Emphasizing spontaneity and randomness, the techniques of circuit bending have been commonly associated with noise music, though many more conventional contemporary musicians and musical groups have been known to experiment with "bent" instruments.
This event takes place at Robot Butikken , Skostredet 16, Bergen
bent night
Following this exhibition will be the BENTNIGHT with concerts at Teknikerkroen kl. 21:00 (see live events)

Fun House
Galleri 3,14 - Kulturhuset USF - Lydgalleriet
16 November - 16 December

Opening Friday 16th November 19:00 Galleri 3,14
   
Galleri 3,14  
http://www.p000m0000.com
VOICE 2.0
by Paul Magee (UK)
Voice analyses English texts and calculates the overall probabilty of each phonetic being spoken. Using the proximity probability tables, it then rearranges the phonetics in that sentence into more comfortable positions. It speaks the sentence again. It does this until it gets bored and then generates a completely new sentence.
http://www.waves.stopantplay.com/

 

WAVES
by Daniel P. Jimenez (ES)
The installation uses a long piece of rope to make a 3-D representation of a group of waves floating on the space. These waves generate sound because of the physics of movement, so sound and images are linked, making only one shape: the rope which creates the volume, creates simultaneously the sound when the rope cut the air.
http://organicode.net
MOBISPHERES
by N_DREW (US)
Mobispheres is an installation comprised of a group of six custom designed mobile, hand-held audio-visual instruments, as well as ten sound reactive light spheres.
Viewer/participants can improvise together and explore the sounds and lights of the spheres in a gallery environment. The Mobispheres light up and produce noisy tones controlled by knobs. They are also light sensitive via a photo-resister.
 
http://www.moodvector.com/acfc
The Analog Color Field Comp
by Gregory Shakar (US)
interactive video and sound installation that makes both minimal and maximal use of computer monitors. By reducing the content of its audiovisual renderings to solid colors and pure tones, the device offers relief from the myriad of visual, sonic and operational conventions traditionally associated with computer displays. Each unit provides controls for users to adjust its hues, pitches and rhythms. The audience is offered a renewed ability to determine what they see and hear.
http://toys.sonance.net/grow.html
GROW
by Christian Gutzer (AT)
Under normal conditions a plant grows, if it is phototrophic, always to the source of light and away from the earth gravitation."Grow" is a project that deals with the plant/machine conception. A machine that is controlled by a special algorythm, changes the position of the plant relatively to a static light source. This determinates the direction of growth. Thus unnatural forms are created and the algorythm becomes manifest in the form of the plant.
http://www.bacterialorchestra.com/

 

BACTERIAL ORCHESTRA
by Olle Corneer, Martin Lubcke & Christian Horgren (SE)
Bacterial Orchestra is a self-organizing evolutionary musical organism. It consists of several audio cells.If you happen to be in the same room as Bacterial Orchestra - interact with it. Listen to it’s reactions. The cells communicate with each other, as well as the sound environment they’re placed in.
http://www.subtours.com/ralph/

 

SALTO MORTALE
by Ralph Kistler (DE/ES)
This video installation is possible by combining video projection with physical computing. The projected image will be divided in five parts. The light spots in the video are responsible for controlling the movements of the mirrors and synchronizing the movement of the (virtual) video-image and the (real) mirrors
http://www.5voltcore.com

 

KNIFE.HAND.CHOP.BOT
by Emanuel Andel (AT)and Christian Guetzer (AT)
The Robot is equipped with a knife that the Machine uses to s(t)imulate the test of courage. The User puts his/her hand into the Machine and starts the knife game at the push of a button. The knife starts to hit the space between the fingers, first slowly then continually getting faster. The Machine knows where to chop by receiving signals of a sensor that guides the knife to the place between the fingers.
http://www.apo33.org/arougate/

 

AROUGATE
by Julien Ottavi (FR) and Dominique Leroy (FR)
Arougate is an installation that involves the environnement of the space he is invited to hunt in. Arougate is a digital beast who hunts information, tracks it, feeds on it, and generally reacts to it. Arougate behaves like a wolf when he eats his preys ; no one can disturb him without consequence.
http://www.timvets.net

 

> at Kulturhuset USF
POLTERGEIST
by Tim Vets (BE) and Erki De Vries (BE)
The installation consists of several identical units, each holding an electromagnet used as a hammer that hits the surface it is placed upon. The noises that are generated by hitting the surface are the reflection of rhythmical principles and algorhythms generated by the program controlling the units.
http://jeanpierregau.googlepages.com/
> at Lydgalleriet
EFFONDREMENTS / CRASH
by Jean-Pierre Gauthier (CA)
A kinetic installation where household objects or common objects are cut-up in parts or simply pulled by strings in order to be re-articulated and put in motion in a unpredictable way. Via a network of strings and motors they dance freely like puppet strings or animal on leash, rising gracefully in the air or struglling to lift up, they inevitably crash slowly or brutally on the floor.
http://www.sofianaudry.com/works/flag
> at Lydgalleriet
FLAG
by Sofian Audry (CA)
Flag is an installation that explores the concepts of choice, interpretation and identity. The spectator is invited to pick symbols of his choice and to display them under the gaze of an active screen. The environment reacts by entering into an immersive narrative where surprise, judgment and acceptance are set into motion.