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Time: 2005-10-13 11:23:14
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First Person Spam (fps) interactive installation by Malte Steiner

As an undesired sideeffect of the globalisation and one of the few 
businessmodels which survived the dot.com hype, unwanted advertisement 
email services, known as spam, are an important factor of net traffic. 
More then 60% of the emailflow are spam and although the response rate 
is in the promille range, it generates enough revenue that even big 
companys despite of the semi legality use the services of massmailers. 

To create and send out millions of electronic letters, 
massmailercompanys use often hijacked computers, where trojans or worms 
do the dirty work.

First Person Spam is Malte Steiners second work about this aspect of modern 
communication and abuse of infrastructure. First he started to collect the most 
interesting material which pollutes his mailbox and construct in this installation 
a virtual architecture made of spam. This environment is a hell of 
billboards and reminds of the grassroots activities of anti 
advertisement agencys of the 60s.

The visual output is projected in the exhibition room and the audience 
can navigate through this virtual hell with step switches on the floor, 
connected to the computer running the software. Spam is also chasing the 
player and can be defeated. The technique and the inherent aesthetics 
are taken from the contemporary videogame industry, where still 3D 
engines and first person shooter games are considered to be state of the 
art (i.e. Doom3). Its implemented with the free open source software 
Blender (http://www.blender.org) which includes a realtime 3D engine 
besides a professional 3d modeling and animation package.

web:http://www.block4.com

picture:http://www.block4.com/fps/screenshot4.png