[i/o] Karen Curley, Servando Barreiro Date: 09/05/2008 [i/o] presents a connected organic environment, where sound is generated by filmic transformations and visual projections are in turn influenced by audio events.
[i/o] Karen Curley, Servando Barreiro Date: 09/05/2008 [i/o] presents a connected organic environment, where sound is generated by filmic transformations and visual projections are in turn influenced by audio events.
[i/o] Karen Curley, Servando Barreiro Date: 09/05/2008 [i/o] presents a connected organic environment, where sound is generated by filmic transformations and visual projections are in turn influenced by audio events.
[i/o] Karen Curley, Servando Barreiro Date: 09/05/2008 [i/o] presents a connected organic environment, where sound is generated by filmic transformations and visual projections are in turn influenced by audio events.
MSST (Movimento dos Sem Satélite) Date: 11/06/2009 Hardware from scratch, Live coding, Biofeedback, reclaiming the streets, history of free software culture in a performance...
GATE PEEPIN' Date: 11/06/2009 Gate peepin' is an open source tool that alters the browsing experience of different Web 2.0-service platforms according to the Terms of Service regulating the services.
GATE PEEPIN' Date: 11/06/2009 Gate peepin' is an open source tool that alters the browsing experience of different Web 2.0-service platforms according to the Terms of Service regulating the services.
Colour Projections Date: 11/06/2009 Colour Projections (2009, 20 - 35 mins) is a computer-based audio and video work creating precise relationships between sound and geometry. Through a progression of a geometric systems, rules are established and shapes are created, intersected, combined and destroyed. Each resulting shape is both drawn and sonified - a shape's outline is directly transformed to an audio waveform.

Although the systems use only fixed, stateless geometric operations, through certain coincidences there is a tendency to attribute identity to individual shapes and perceive a level of causality within the systems. We are reminded that these perceptions are illusive when the geometric behaviour diverges from our expectations, causing shifts in plurality and ambiguities of identity.
Colour Projections Date: 11/06/2009 Colour Projections (2009, 20 - 35 mins) is a computer-based audio and video work creating precise relationships between sound and geometry. Through a progression of a geometric systems, rules are established and shapes are created, intersected, combined and destroyed. Each resulting shape is both drawn and sonified - a shape's outline is directly transformed to an audio waveform.

Although the systems use only fixed, stateless geometric operations, through certain coincidences there is a tendency to attribute identity to individual shapes and perceive a level of causality within the systems. We are reminded that these perceptions are illusive when the geometric behaviour diverges from our expectations, causing shifts in plurality and ambiguities of identity.
Colour Projections Date: 11/06/2009 Colour Projections (2009, 20 - 35 mins) is a computer-based audio and video work creating precise relationships between sound and geometry. Through a progression of a geometric systems, rules are established and shapes are created, intersected, combined and destroyed. Each resulting shape is both drawn and sonified - a shape's outline is directly transformed to an audio waveform.

Although the systems use only fixed, stateless geometric operations, through certain coincidences there is a tendency to attribute identity to individual shapes and perceive a level of causality within the systems. We are reminded that these perceptions are illusive when the geometric behaviour diverges from our expectations, causing shifts in plurality and ambiguities of identity.
Virtual Entity Date: 11/06/2009 Virtual Entity is a philosophical research starting from the assumption that the concepts of authenticity, ownership, uniqueness and seriality are, within the digital domain, no longer valid whereas they are not redefined.
Virtual Entity Date: 01/10/2009 Virtual Entity is a philosophical research starting from the assumption that the concepts of authenticity, ownership, uniqueness and seriality are, within the digital domain, no longer valid whereas they are not redefined.
The DIY drone synthesizer Date: 05/02/2009 Drone Lab Workshop:
Build an analog Drone Synth, rhythm box & effects processor.
Cost- $150. This fee covers all materials and necessary tools.
Difficulty- mid to low but may prove very challenging for someone with NO soldering experience.
In this workshop each participant will build a complete Drone Lab kit. Options for upgrading and modification will be discussed though out the workshop.
The DIY drone synthesizer Date: 10/14/2009 Drone Lab Workshop:
Build an analog Drone Synth, rhythm box & effects processor.
Cost- $150. This fee covers all materials and necessary tools.
Difficulty- mid to low but may prove very challenging for someone with NO soldering experience.
In this workshop each participant will build a complete Drone Lab kit. Options for upgrading and modification will be discussed though out the workshop.
intrinsic Date: 08/18/2008 intrinsic is a site dependent audio and light installation that explores minimal sound and audio perception through a slowly changing aural landscape. Dimensions of the space govern the configuration of the installation. A series of sustained sine waves are played through one full-ranged loudspeaker placed at one end of the space. The frequencies of the sine waves correlate to the dimensions of the space and create standing waves or room modes.

A series of light tubes are hung from the ceiling. Each light tube correlates to the varying amplitude. As viewers enter the pitch-dark room, their eyes begin to slowly adjust to the shifting white light intensities that seem to be hovering in the space. Their ears perceive changing loudness of different electronic sound materials resulting from the way they navigate through the space.
Qeve - free your visuals Date: 11/06/2009 workshop's aim is to introduce Qeve, a new free tool for video improvisation,. Workshop will be presented in two parts, each one less than one hour. First part, more theoric, I go to introduce Qeve, talking about why I programed a new vjing software and not used some that does exist.
Qeve - free your visuals Date: 11/06/2009 workshop's aim is to introduce Qeve, a new free tool for video improvisation,. Workshop will be presented in two parts, each one less than one hour. First part, more theoric, I go to introduce Qeve, talking about why I programed a new vjing software and not used some that does exist.
Qeve - free your visuals Date: 11/06/2009 workshop's aim is to introduce Qeve, a new free tool for video improvisation,. Workshop will be presented in two parts, each one less than one hour. First part, more theoric, I go to introduce Qeve, talking about why I programed a new vjing software and not used some that does exist.
Navalha Date: 11/06/2009 Navalha (http://navalha.devolts.org/ ) is a patch for slicing audio files in real time, tottaly developed in PureData language, with a goal of beeing a performance interface but also a very didatic way to teach programming to artists witha free software tool. This project will be togheter also with techniques for handcraft an arduino based interface customized to this software. The technique shown in workshop will use a very cheap and simple way to do a simplest possible arduino based hardware, which I use in my workshops in Brazil and is already documented in http://artesanato.devolts.org/ or http://artesanato.devolts.org/?page_id=93 )
Souffles I Date: 07/21/2009 This work comes from my interest in languages but not in the classic way. I probe into languages with the very newest and oldest form of languages: breath, words, writings, typographic letters and code programming.
With that background, I design a naive machine to produce text, sign and signal.
It's a palimpsest of multiple possibilities, a saturation, a maximalism.
Souffles I Date: 07/21/2009 This work comes from my interest in languages but not in the classic way. I probe into languages with the very newest and oldest form of languages: breath, words, writings, typographic letters and code programming.
With that background, I design a naive machine to produce text, sign and signal.
It's a palimpsest of multiple possibilities, a saturation, a maximalism.
REBUNTU Date: 11/06/2009
REBUNTU Date: 11/06/2009
226-386-1-PB Date: 04/30/2009
Tribo Pænix Date: 04/30/2009 Arnfinn Killingtveit har laga et instrument/skulptur/installasjon som del av master'n sin på NTH: "Algorythim - en eksperimentell tilnærming til hybride algoritmer i et musikalsk perspektiv". T.P. er konstruert ut ifra en ide om å knytte urgammel og moderne musikkteknologi sammen på en særegen måte, både lydlig og visuelt. Programmet Algorythim (programmert i Pure Data), er et verktøy for algoritmisk live-komposisjon, laget spesielt med tanke på å danne generative komposisjoner live. Algorythim opererer i utgangspunktet ut fra et strengt definert rammeverk av grunnalgoritmer, men ved hjelp hybride algoritmer oppnås en høy grad av kompleksitet og variasjonsmuligheter.
Tribo Pænix Date: 04/30/2009 Arnfinn Killingtveit har laga et instrument/skulptur/installasjon som del av master'n sin på NTH: "Algorythim - en eksperimentell tilnærming til hybride algoritmer i et musikalsk perspektiv". T.P. er konstruert ut ifra en ide om å knytte urgammel og moderne musikkteknologi sammen på en særegen måte, både lydlig og visuelt. Programmet Algorythim (programmert i Pure Data), er et verktøy for algoritmisk live-komposisjon, laget spesielt med tanke på å danne generative komposisjoner live. Algorythim opererer i utgangspunktet ut fra et strengt definert rammeverk av grunnalgoritmer, men ved hjelp hybride algoritmer oppnås en høy grad av kompleksitet og variasjonsmuligheter.
CHAOSLAB Date: 07/01/2008 Chaotic systems & indeterminacy. Chaoslab creates sensitive dependence on initial conditions, devices and inputs by having evolution through phase space (installation/workshop within a place) that appears to be quite random. Our Chaotic models seem to be deployed to ascertain various kinds of activities related to bifurcation points (uncontrolled steps of evolution within the workshop), period doubling sequences (or should we said multiple sequences), the onset of chaotic dynamics proposed by the participants, the strange attractors between sources, filters, amplifications, connections and other denizens of the chaos zoo of hacked behaviors.
CHAOSLAB Date: 02/02/2009 Chaotic systems & indeterminacy. Chaoslab creates sensitive dependence on initial conditions, devices and inputs by having evolution through phase space (installation/workshop within a place) that appears to be quite random. Our Chaotic models seem to be deployed to ascertain various kinds of activities related to bifurcation points (uncontrolled steps of evolution within the workshop), period doubling sequences (or should we said multiple sequences), the onset of chaotic dynamics proposed by the participants, the strange attractors between sources, filters, amplifications, connections and other denizens of the chaos zoo of hacked behaviors.
CHAOSLAB Date: 06/02/2009 Chaotic systems & indeterminacy. Chaoslab creates sensitive dependence on initial conditions, devices and inputs by having evolution through phase space (installation/workshop within a place) that appears to be quite random. Our Chaotic models seem to be deployed to ascertain various kinds of activities related to bifurcation points (uncontrolled steps of evolution within the workshop), period doubling sequences (or should we said multiple sequences), the onset of chaotic dynamics proposed by the participants, the strange attractors between sources, filters, amplifications, connections and other denizens of the chaos zoo of hacked behaviors.
Taiknam hat Date: 11/06/2009 Taiknam Hat is a kinetic head-wear that reacts and animates in accordance with the changes in its surrounding radio frequencies. The intention of the project is to materialize the invisible and to contribute to the awareness of the increasing electromagnetic radiation.

The co-existence of all electromagnetic waves that radiate from physical devices creates an invisible landscape that interacts with physical space and its inhabitants. This landscape is transforming into a new form of pollution, the electrosmog, which has biological effects on humans and animals.
Taiknam hat Date: 11/06/2009 Taiknam Hat is a kinetic head-wear that reacts and animates in accordance with the changes in its surrounding radio frequencies. The intention of the project is to materialize the invisible and to contribute to the awareness of the increasing electromagnetic radiation.

The co-existence of all electromagnetic waves that radiate from physical devices creates an invisible landscape that interacts with physical space and its inhabitants. This landscape is transforming into a new form of pollution, the electrosmog, which has biological effects on humans and animals.
Generative Audio Prototypes Date: 10/21/2009 Generative Audio Prototypes is a series of sound generative sculptures, the design is produced from the organization of electronic elements, in order to create a series of objects that simulate biological structures, showing at the same time their clear artificial nature.
Generative Audio Prototypes Date: 10/21/2009 Generative Audio Prototypes is a series of sound generative sculptures, the design is produced from the organization of electronic elements, in order to create a series of objects that simulate biological structures, showing at the same time their clear artificial nature.
DC12V ::Teatrino Elettrico:: Date: 05/09/2009 DC12V is the table‐format predication of the elektrolivecircus practice. The sounds are produced exclusively by using analogical instruments; broadcasts of movements, percussions, rubbings, and electromagnetic fields of various commonly used machines. On the one hand, the physical active object is the real protagonist; but on the other hand the sound amplification and the enlargement and multiplication of shades and video make it become an obsessive exaltation of the minuteness, where the movement turns out to be the fundamental action and the expressive necessity.
DC12V ::Teatrino Elettrico:: Date: 09/19/2009 DC12V is the table‐format predication of the elektrolivecircus practice. The sounds are produced exclusively by using analogical instruments; broadcasts of movements, percussions, rubbings, and electromagnetic fields of various commonly used machines. On the one hand, the physical active object is the real protagonist; but on the other hand the sound amplification and the enlargement and multiplication of shades and video make it become an obsessive exaltation of the minuteness, where the movement turns out to be the fundamental action and the expressive necessity.
TL-Display Date: 09/21/2009 TL-Display is a low res. display made of HF-tubes.
The 1.0 version of the installation is randomly switching the lights of the seven segment digits on and off generating a meditative sound caused by the characteristics of the tubes. The installation is referring to encrypted data streams and the patterns involved. Can one retrieve a message?
Musica Vista 1.0 Date: 10/24/2008 The installation Musica Vista 1.0 is a basic
augmented reality proposal. The idea is to work with phisical parameters obtained thanks to artificial vision. The pieces on the projection area are seen and the information of situation and type is translate into music and animations projected in the same area. Is a simplification of AR because the objects amplieds are very simples. Normaly public play with objects and add some personal ones. It's the moment when the art became and grows... and all involved in a retro computer graphics ambient.
Musica Vista 1.0 Date: 10/24/2008 The installation Musica Vista 1.0 is a basic
augmented reality proposal. The idea is to work with phisical parameters obtained thanks to artificial vision. The pieces on the projection area are seen and the information of situation and type is translate into music and animations projected in the same area. Is a simplification of AR because the objects amplieds are very simples. Normaly public play with objects and add some personal ones. It's the moment when the art became and grows... and all involved in a retro computer graphics ambient.
The serv seq Date: 06/08/2009 The serv seq, is a servo based sequencer. it has 3 arms with line detectors that can play sound from a frequency circle.

The arms can also be used to hit objects that are placed around the freq circle.

When the device is setup for a exhibition, the visitors can use the joystick to record sequences.
The serv seq Date: 06/08/2009 The serv seq, is a servo based sequencer. it has 3 arms with line detectors that can play sound from a frequency circle.

The arms can also be used to hit objects that are placed around the freq circle.

When the device is setup for a exhibition, the visitors can use the joystick to record sequences.
The serv seq Date: 06/08/2009 The serv seq, is a servo based sequencer. it has 3 arms with line detectors that can play sound from a frequency circle.

The arms can also be used to hit objects that are placed around the freq circle.

When the device is setup for a exhibition, the visitors can use the joystick to record sequences.
capacitive body Date: 11/06/2009 The installation "capacitive body" is a modular light system that reacts to the sound of its environment. Each custom built module consists of an electroluminescent light wire linked to a piezoelectric sensor and a microcontroller. Through its modular setup it can easily be adapted to various urban spaces.

The sensors are used to measure vibrations of architectural solids in a range of low frequencies. These oscillations are triggered by surrounding ambient noise, for example traffic noise. The sensor data controls the light wires, which are tensed to a spatial net structure. According to the values of the measurement light flashes are generated. With increasing vibrations the time between flashes becomes shorter and shorter. The stability of this nervous system gets to an end where it collapses and restarts again. A dynamic light space is thereby created, which creates a visual feedback of the aural activity around the installation.
Action Potential Date: 10/22/2009 "Action Potential" (working title) is a new media/dance work exploring the physiological and sonic difference between volitional and non-volitional movement. Previous Torino:Margolis work used wireless transmission to co-opt a person's free will, allowing a participant to take control of the performer's body via toy radio controls. In "Action Potential", we extract the performer's free will and transform it into sound. We do this though Electromyography (EMG), a method of sensing electrical potentials generated during voluntary action. During the performance, we use electromyography to capture a dancer's actions, and a wireless radio interface is used to transmit the information to software for audio processing. A second dancer physically manipulates the connected dancer, such that the physiological difference between volitional and non-volitional movement is illustrated through sound and silence. In this way, "Action Potential" seeks to exemplify the dancer's free will.
VGA Signals Date: 11/06/2009 A hands-on workshop that introduces you to the world of VGA signals.

Microchip micro-controller it's possible to generate signals. With these signals you can display all kinds of pixel patterns on any VGA monitor or beamer. During the workshop participants will create their own "VGA test box" that will make it possible for you to do the same.

The micro-controller will be programmed using PIC assembly language, however, assembly coding skills are not required, as pre-programmed chips will be available, and participants can create their own image / logo for their test box. Participants do need some soldering skills. The more adventurous participants can use the prepared micro-controller to hook it up to an Arduino or I2C chip, so that the VGA signal can be modified using a more powerful computer
VGA Signals Date: 11/06/2009 A hands-on workshop that introduces you to the world of VGA signals.

Microchip micro-controller it's possible to generate signals. With these signals you can display all kinds of pixel patterns on any VGA monitor or beamer. During the workshop participants will create their own "VGA test box" that will make it possible for you to do the same.

The micro-controller will be programmed using PIC assembly language, however, assembly coding skills are not required, as pre-programmed chips will be available, and participants can create their own image / logo for their test box. Participants do need some soldering skills. The more adventurous participants can use the prepared micro-controller to hook it up to an Arduino or I2C chip, so that the VGA signal can be modified using a more powerful computer
Computer Vision ( Open CV ) Date: 09/24/2009 Nowadays Computer Vision is acquiring a growing relevance in the field of interactive arts. The purpose of this workshop is to introduce some computer vision techniques which are the base of the actual pd_opencv library, a set of objects ( delivered as independent objects and not a library ), utilities and examples to use those techniques inside the Pure Data programming language. At the same time we introduce some practical examples of the possible use cases on this topic, and a brief introduction to the internals of the pdp and Gem libraries and the openCV API in order to understand the way to refine and extend the actual pd_opencv approach.
Computer Vision ( Open CV ) Date: 11/06/2009 Nowadays Computer Vision is acquiring a growing relevance in the field of interactive arts. The purpose of this workshop is to introduce some computer vision techniques which are the base of the actual pd_opencv library, a set of objects ( delivered as independent objects and not a library ), utilities and examples to use those techniques inside the Pure Data programming language. At the same time we introduce some practical examples of the possible use cases on this topic, and a brief introduction to the internals of the pdp and Gem libraries and the openCV API in order to understand the way to refine and extend the actual pd_opencv approach.
Mouth(s)' lecture(s) Date: 04/16/2008 The final form of Mouth(s)' lecture(s) is a video performance inspired by Rumanian poet Ghérasim Luca ‘s poetry.

It is based on the development and spatial setup of two visual objects : the DIOPTRIC STUDIO development with pure data, gem and Reactivision
and the INKS TABLE, that will produce visual forms. This performance first translates visually a choice of poems, then escapes from the writing to focus on images.
_oneliner Date: 11/06/2009 Platform for massive, character-based communication using VGA monitors.

_oneliner is a self-reflexive installation consiting of a long line of interconnected VGA monitors, 64 in total. Each driven by a microcontroller, the monitors form a line of characters, like a giant ticker tape in which each monitor is limited to displaying a single character. The monitors are connected through self-designed and built "open" hardware. The work itself also reflects this openness: all wirings and microchips are exposed to the public's critical inspection.
LP atari punk console Date: 12/06/2007 LP atary punk is an improved version of the faimous circuit of forrest minds.

Is a standalone instrument and is perfect as first progect.

Not previous knowledge is need.

we porvide al the materials beside soldering irons.

we are two people an can manage a maximun of 30 persons.

For more information and pictures see the Workshops and DIY section of my blog http://diegoeldeleon.blogspot.com/
LP atari punk console Date: 11/06/2009 LP atary punk is an improved version of the faimous circuit of forrest minds.

Is a standalone instrument and is perfect as first progect.

Not previous knowledge is need.

we porvide al the materials beside soldering irons.

we are two people an can manage a maximun of 30 persons.

For more information and pictures see the Workshops and DIY section of my blog http://diegoeldeleon.blogspot.com/
LP atari punk console Date: 11/06/2009 LP atary punk is an improved version of the faimous circuit of forrest minds.

Is a standalone instrument and is perfect as first progect.

Not previous knowledge is need.

we porvide al the materials beside soldering irons.

we are two people an can manage a maximun of 30 persons.

For more information and pictures see the Workshops and DIY section of my blog http://diegoeldeleon.blogspot.com/
Flock Date: 07/09/2008 Flock is an experimental system modeled on the synchronization of human movement and flight patterns demonstrated in some species of birds such as Canadian Geese or European Starlings. The work was created for use by a small group of participants on bicycles and incorporates wearable technologies, navigational techniques, and direct participation.
Flock Date: 07/09/2008 Flock is an experimental system modeled on the synchronization of human movement and flight patterns demonstrated in some species of birds such as Canadian Geese or European Starlings. The work was created for use by a small group of participants on bicycles and incorporates wearable technologies, navigational techniques, and direct participation.
Flock Date: 06/22/2008 Flock is an experimental system modeled on the synchronization of human movement and flight patterns demonstrated in some species of birds such as Canadian Geese or European Starlings. The work was created for use by a small group of participants on bicycles and incorporates wearable technologies, navigational techniques, and direct participation.
Hackteria | bioelectronix for artists Date: 07/01/2009 The workshop is an experimental hands-on workshop with multilayered outcome for people interested in BioArt, DIY-biology, microscopy, audio/visual experimentation and simple technological interaction with living microorganisms.
Hackteria | bioelectronix for artists Date: 11/06/2009 The workshop is an experimental hands-on workshop with multilayered outcome for people interested in BioArt, DIY-biology, microscopy, audio/visual experimentation and simple technological interaction with living microorganisms.
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